Monday, November 27, 2006

2142 Best Weapons: Engineer

Finally got to check out the anti-air rocket thingie the other day, so here comes another installment of 2142 Best Weapons.


The big tank-gun thing
Better than the default, but nothing totally amazing. It's main utility is in not having to guide your shot, so you can pop up, fire, and get back in cover fast. It does a bit more damage than the default rocket, for instance if you shoot a tank in the ass it will blow up immediately, instead of giving the crew a few seconds to bail out and rob you of your kill.
Overall, a solid upgrade. Worth taking.

The Anti-Air rocket launcher thing

Complete and utter shite. I would have been so pissed if I wasted an unlock on this turdfest.

Up side: it's fire and forget, and seems to be fairly accurate. You get tone, shoot your rocket, and that's it.

Down side: it does almost no damage. You'd be better off spitting at your foe. I put two rockets into a hovering aircraft and took off maybe 25% of it's health. And of course you only get two rockets per clip, and it takes 100 years to reload. So to actually destroy anything you'd need to find something that was already badly injured, or come across a mentally retarded pilot who'd wait around for the ten minutes it would take to blow up his plane with your rubber-band shooter.
CRAP! stay away!~

Monday, November 20, 2006

2142 Gripes

Ok, I've played enough hours to start making a list of complaints about the platform and the gameplay.

Titan mode

The big selling point in differentiating 2142 from its predecessors is almost unplayably laggy when the action shifts from battling over the missile silos to attacking or defending the titans themselves. And it's much, much worse if a commander moves the titan around after the shields are down and combat is raging.

Word is the 1.5 patch will fix titans in place once their shields go down, which is all well and good...but how hard is it to figure this stuff out before release? You think it would be clear after one round of playtesting, and the fix doesn't seem that hard to impliment.

Oh, and then there are the various ways to grossly inflate your point totals in titan mode, also fairly obvious and seemingly easy to fix.

Minimize to Desktop
Very annoying randomly occuring bug where the game minimizes itself during mapchanges and you have to ctrl-alt-delete, quit out and restart to get back in the mix.
There is also a variation of this that afflicts me, where the game just flat-out DISAPPEARS after you click the 'join' button. This usually happens once a session, sometimes more. Annoying in the extreme.


Crappy hit detection

Only occurs when trying to shoot someone who's hopping around like a bunny rabbit, which is a popular form of defense once players figure out it largely immunizes you from bullets. Although I'd prefer my futuristic combat minus the side order of aerobics, it's not game breaking because turn about is fair play. They hop, you hop, it evens out. Stupid looking, yah, lame, yah....but not game breaking.

Rudimentary collision detection
Snowy pointed this out to me, and now I see it everywhere.
Not a problem with vehicles, but individuals basically just run through each other. This gets really annoying on those maps where a bunch of guys are trying to get their knife badge and running around in close quarters, it's like fighting ghosts.
Vehicles are obviously a big focus here, but it would have been nice if they spent more than 20 minutes on collision detection for the infantry.

Sticky Textures
Probably once a night I'll get "stuck" on something and killed, either a box, or the edge of a building, or some rubble. I've had this problem in some other games, but never to this extent. Annoying.

Still, overall it's fantastically enjoyable. Buggy as a beehive, but great fun in spite of it all. Here's hoping the 1.5 patch adresses more problems than just the titan lag.

2142 Review Review: Armchair General

clicky clicky

Not much more than a puff pieces that skims the surface of the game and decides that it's pretty fun, even if it is a lot like Battlefield 2.

ZZzzzzzzzz.

Two paws down.

Wednesday, November 15, 2006

2142: on the topic of unlocks

One thing I love about the Internet (among many, many, many, many others) is the access granted to the thoughts of foreign gamers who's English skills lag a bit behind their enthusiasm for sharing insights.

For example, this exceptionally entertaining post on the unlocks for the support class.

I urge everyone to read it in its gorgeous entirity, but here are my favorite bits for the ADD crowd:

on the EMP grenade
Go up to an emey and yell in his face: "I HAVE NO FEAR FOR I AM FEAR INCARNATE!!!" then run back, in a second your enemy is dead, ok rewind!!!!!!!!


on the Ganz HMG
ARGGG the GANZ!!!! why i dont like this: TOO CRAZY TO FIRE WITH though great dammage i say the accuacy is well... pitifull, well i might be bugged but i heard its suposed to be stable, arggg skrew it NEXT UNLOCK!!!


Really excellent stuff.

2142 Best Weapons: Support

I'm too lazy to copy and paste the disclaimers and warnings, so just scroll down to the Best Weapons: Assault post below for your daily dose of iron and vitamins.

Ganz Heavy Machine Gun
I know the name of this one because it sucks so hard it stuck in my mind. What a piece of crap! I does a bit more damage and has slightly better armor penetration than the default LMG, but compensates for these advantages with a much slower rate of fire and crosshairs that take FOREVER to dial in after you stop moving.

The fun I've had with this doorstop of a weapon is chewing up jeeps.
It makes fairly short work of them, delivering a nice surprise to those a-holes who spend their time zipping around looking for infantry to run over.

Other than that, it's about as useful as a cocktail shaker at an AA meeting.

Rating: Avoid At All Costs


The Shotgun

It shouldn't surprise anyone familiar with my CounterStrike career that I dig the shotty. It's pretty much the same as other examples of the genre- devastating at close range, slow rate of fire, and if you miss your first shot you'll probably get gunned down. But it's a viscerally satisfying weapon, and it shines in the close quarters of city maps.

I like it, but perhaps more than other weapons YMMV. It's an acquired taste, one that I have an unquenchable thirst for.

rating: PUMP-A-LICSIOUS!

Monday, November 13, 2006

2142 Best Weapons: Assault

I've had experience with most of the unlockable weapons now and figured it was past time to shoot my mouth off.

First, a suggestion:
Unlocks are precious.
If you roll with a decent squad you should be getting plenty of temporary battlefield unlocks- when you get close to your dream weapon, give it a test drive. Weapons are a matter of taste and the ones I think are fantastic might not suit your temperament or play style.

And a disclaimer:
I don't know the names of any of the guns except the SCAR 11, so pardon my clunky descriptions.

Unlockable Assault Weapons


the light machine gun at the end of the 'medic' tree...the Voss?

I don't like it. It takes forever to kill anything and the accuracy is nothing to write home about. The large capacity clip is nice- if you were looking to suppress the foe in a squad environment so your teammates could wipe them out it might serve. But I felt slightly cheated after burning an unlock on it. IMHO the default AR is superior in every way except ammo capacity.


the heavy assault rifle

Oh yeah baby, now you're talkin' my language!
You'll probably want to use it on single shot most of the time for reasons of accuracy and ammo conservation, because both the recoil and the rate of fire are crazy. But it puts big holes in things and it has fantastic single shot accuracy. And if you get up close and personal where you can let it rip full auto, you can MOW.

Two paws up, with a stern warning about fire control, because it burns through clips like an alcoholic frat boy burns through cans of crappy lite beer.

Sunday, November 12, 2006

How To Disable the 2142 Intro Movies

courtesy of Ivan, via one of his shadowy online resources:

Disabling the Intro Movies



The introductory movies to BF2142 add to the startup time for the game, as well as the memory usage. To disable them permanently, you can't use the +restart command line command, as this no longer works. I also don't recommend deleting the movie files - this may cause problems with verification of client information on certain servers and/or with Punkbuster. So the simplest method to skip the startup movies is to go to your \Program Files\Electronic Arts\Battlefield 2142\mods\bf2142\Movies directory and rename all the .bik files to something else (e.g. rename EA.bik to EA._bik). This will prevent these movie files from loading at startup and take you straight to the main login screen. Alternatively, you can create a new folder in the same directory (with any name you wish) and move all the movies there to achieve the same effect.



Note that renaming or moving the Titan tutorial movie titan_tutorial.bik will cause problems if you try to view the Titan Tutorial by clicking the 'Titan Tips' option under Multiplay, so I don't recommend renaming this file - you can leave it as is, as it does not add to the startup time in the full version of the game.


It's ridiculous that the game doesn't let you esc past them like every other computer game I've ever played, but this little trick works like a charm.